In two recent articles, the impact of video games on education and science was highlighted. MSNBC noted the contributions of online gamers using the Foldit game platform to reach a solution on the molecular structure of a complex "monkey-virus" retroviral protease which had been eluding scientists for more than a decade. Through crowdsourcing, a solution was found in ten days. http://cosmiclog.msnbc.msn.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffled-scientists
Michael Gallagher, CEO of the Entertainment Software Association, recently testified before the House Committee on Science, Space and Technology regarding the impact of gaming as an effective teaching tool in STEM education through the engagement of students and enhancement of technology skills required in the current workforce. http://www.theesa.com/newsroom/release_detail.asp?releaseID=153
Michael Gallagher, CEO of the Entertainment Software Association, recently testified before the House Committee on Science, Space and Technology regarding the impact of gaming as an effective teaching tool in STEM education through the engagement of students and enhancement of technology skills required in the current workforce. http://www.theesa.com/newsroom/release_detail.asp?releaseID=153
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